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My Top 25 Favorite Game Shows


#1 - THE PRICE IS RIGHT (CBS Version)
Hosts: Bob Barker; Dennis James; Tom Kennedy; Doug Davidson

What can I say that hasn't been said about this show? This is a show that manages to keep itself fresh each year introducing new pricing games which people can play along with at home. Again, you don't have to be a genius to win on this show, you just need to have a little experience with the game from watching and you need to have shopped around town. Bob Barker really shows how he is one of the masters of masters of ceremony-ing (so I made up a word!) being able to deal with contestants young and old, clever and hopelessly dumb, overly excited and dreadfully calm, and make them entertaining. One intersting thing about seeing a couple of '72 episodes is to see how Barker at times seemed too excited and plastic and how he seems a hell of a lot more natural in the episodes we see today. But still, you see the glimmer of the Barker we all know as he deals with Connie in the very first CBS showcase round ever of TPIR. It's also interesting to see how the audience is much more subdued in the '72 episodes, unsure how to react to this brand new show. Another testament to how great this show is is the fact that there is so much that has stayed the same throughout the shows 20+ years on the air. The classic theme has pretty much stayed the same. The showcase round has stayed the same. There are some games which have stayed the same.

The first two go-rounds in syndication were great. They were exact copies of the half-hour version. Dennis James handled the job superbly and you could tell that he was rooting for those contestants as they played the pricing games. Plus, though he had been entering fourth decade in television Dennis James showed great energy and enthusisasm for his job just as if he were young and new to the biz.

Tom Kennedy also did a great job too though it was apparent that he was a bit unsure of himself at first. Unfortunately, his version only lasted a year, but had he been given another year or so to get used to hosting the show, I'm sure he would been more natural and loose.

The 90s Doug Davidson version while it was a noble effort feel short in that there were so many radical changes from the original and also because of Davidson's newness to the game hosting thing. However, in the later episodes, it looked like he was finally getting the hang of things and hitting his stride. Again, given the time, he probably have eased into the role and made it his own. Unfortunately, in today's world, there is no time to give somebody time to grow. I even liked the set changes for the nighttime version. The video wall and the colors chosen were very appropriate, a much better and more successful attempt at modernizing than that of Feud's in 1994.



#2 - MATCH GAME (CBS/1st Syndie Version)
Host: Gene Rayburn

One of my all-time favorite game shows. I think Gene Rayburn put it best by saying (now I'm paraphrasing here) that concept of the game was stupid, but everyone on the show was having fun. And in a sense, the game format indeed a little dumb. Fill in the punchline to your run-of-the-mill joke. A very simple format, but it was sure fun to watch, probably the most fun and wild you can get without delving into the campiness of Chuck Barris territory. What struck me though was even though the questions were double-entrendre, it was very rare for the stars to take the plunge and go all the way. The things that made this version stand out from its later versions were the quickness of the games (two rounds and that's it), that wank guitar for the think music and theme, and of course, the stars. Brett Somers, Charles Nelson Reilly, Richard Dawson, and semi-regulars Fannie Flagg and Betty White, gave the show personality.

Gene Rayburn does a marvelous job of hosting the show. He was not one to hold back when a contestant gave a real "rotten" answer. Just look at the now-infamous "cuckoo, friend, and Ollie" clip. Also, bonus points go out to the later introduction of the Star Wheel in the later episodes of this run and the PM version show (these were the first episodes of the show that I remember seeing firsthand). I mean who can forget cries of "Double, double, double!" from the audience and the beeps of that wheel.



#3 - PRESS YOUR LUCK
Host: Peter Tomarken

The best non-major company produced game show. The thing that has amazed me is that this show lasted almost three times longer in its initial USA rerun than it did during its original run, a true testament to its classic status! And thanks to Fremantle and GSN, a new generation is now able to join the chorus of "Big Bucks! No Whammies!" with reruns four times a day on Game Show Network.

The concept on paper seemed ridiculously drab and silly. Press the button and if you get money it goes on your score. If you get the whammy, you lose what you've won. However, it's this simplicity and the fact that one single spin could change the whole outcome of the game, that made this show so exciting to watch. Like most luck-based (no pun intended) games, higher-level knowledge wasn't really necessary. But unlike a slot machine or lottery, one needed a a good sense of strategy and a bit of sensibility when it came to deciding whether to risk your winnings or not...That's unless you're Michael Larsen and you've memorized the board's pattern.

The whammy, though at many times corny and cheezy, just added to the fun element of this show. And for its time the Whammies were pretty hip featuring Whammies dressed up as Boy George, Michael Jackson, and Cyndi Lauper. Plus, remember that this wasn't a game show meant to be taken seriously.

Peter Tomarken also showed that he could carry a game show in this one. If you look at the rules carefully, they're quite intricate. If the game seemed too simple it was due in part to Peter's ease at moving the game along and bookkeeping of people's spins and dollar figures. In addition to having an excellent grasp of the game, Tomarken's sense of humor also shined through especially in moments of sheer madness with bubbly contestants and during the technical flubs that plagued the show every now and then.

One other star of the show was the board itself. Not only was it a carousel of cash, prizes, and Whammies, but special spaces added to the unpredictability of the show. Spaces "Move back two spaces" or "Add-a-one" ensured that anything could happen up until the final spin.



#4 - THE $10,000/$20,000/$25,000/$50,000/$100,000 PYRAMID
Hosts: Dick Clark, Bill Cullen, John Davidson

Whereas "Password" dealt with conciseness, Pyramid dealt with speed. This was Bob Stewart Productions at their finest. With the exception of "Password," there has been no other game show which has made their celebrity guests work this hard. The early $10,000 version show the beginnings of a classic. Rulings were a bit more lenient and the players were still trying to figure out to play the game (while the producers were figuring out which celebs could really play the game).

As the showed reached its 70s peak with the $20,000 version, things change. Dick Clark is certainly at ease and found his groove with the show. The set is more streamlined in a nice blue and gold rather than the brownish textures of the $10,000 version. There is now the presence of the Big 7 bonus adding variety to the show. The celebs and players finally have gotten the nuances of the show resulting in improved gameplay. The only real hitches to this version were the single-ellimination format (which virtually provided a death knell to contestants who were stuck with a really inept celebrity) and the curious payoff format for the Winner's Circle where you'd be retired after a win, but if you lost you got the opportunity to play for even more in a subsequent Winner's Circles.

The CBS version and the original $100,000 version were the most refined versions of the show. The use of bonus cards (7-11 and Mystery 7) in both games add new challenges and the fact that a each contestant got to play at both games each day along with the Winner's Circle scoring system helped out challengers who just were a bit nervous the first go-around. The $100,000 version added to the show with its exciting $100,000 Tournament. This tournament succeeded from a production standpoint in many ways in that it forced you to watch every single day because at any point a player could win the $100,000, while other game show tournaments with elimination rounds allowed people to miss out on shows until the prescheduled finals and still see the big wins.

An short-lived revival with John Davidson just really didn't work out as well. The mix of trilons and monitors was awkward. Double Trouble categories only proved to be cumbserome and complicated . Finally, John Davidson looked way out of place trying to fill Dick Clark's shoes. Seeing him try to get in on the post-mortems of the Winner's Circle rounds was just plain dreadful. "Yeah...yeah...that was a good clue...yeah..."

Things look encouraging for a proposed 2002 revival of the show hosted by Donny Osmond, hopefully the Pyramid will show its power again.



#5 - FAMILY FEUD
Hosts: Richard Dawson; Ray Combs, Louie Anderson

A true classic. The show used a totally new form of questioning: the survey. It was easy to learn and everyone from Los Angeles to New York to Walla Walla could answer the questions. The original ABC version had some subtle things which really set them apart from their later versions. There was the "huddle" that "stealing" family would get in as the controlling team tried to knock out all the answers. There were the real wood sets giving the show that "long-time family tradition" feel to it. There was Richard Dawson at his prime throwing barbs at the contestants along with kisses to the women. Even though, the "pass/play" idea was silly, it was cool watching the player's at the face-off podium being coaxed by the rest of the family to either "play" or "pass."

The early years of the Combs version on CBS were excellent with pretty much the same feel as the Dawson version. Combs was no Dawson, but nevertheless did an adequate job of filling in his shoes. The show started to show a bit of wear and tear with changes like the Bullseye round and a "too little, too late" attempt at revitalizing the show by changing the set and bringing back Richard Dawson

The show has come back with success in syndication with a brand new look and veteran comic Louie Anderson at the helm. The modern set while losing the homespun feel of the original works more than the 1994 version. Louie's really started to become more comfortable as host and is becoming more and more identified with the "Feud" of the new millienium.



Check out the second half of the Top Ten here.



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